Long ago, I decided this kind of game would be pheasable. A FF7 game. Well, now I can play it, along with all the other ideas in my head. Here's the premise:
It's two years after the Fall of the Meteor. The mysterious events in Midgar have come and gone, and the world is settling into relative peace. A "gang" of insurgeants appears to be plotting an uprising in the city of Junon, the last bastion of Shinra's former empire. Startled by this, the Shinra have steadily increased their defense of their beloved coastal city. Now a fortress almost on par with Midgar, Shinra is braced for whatever these "rebels" may throw at them... or so it seems.
In this game, I will be slowly introducing characters, much like the original game. I only need 3 (myself and two more people) to play, but am willing to go up to 9. If you have any questions, PM me or post them here. For infomation on the game itself, go HERE. Expect to see new weapons, new materia, new accessories, and some different enemies. >=D Mwahaha! Expect more than basics shortly enough.
For those who were offered this back when I first started it, I have your original concepts still. PM me. For those who would be joining new: You're in for the ride of your life, hee hee.... =D.
"There ain't no stoppin' this train we on, now."
Last Edit: Nov 7, 2005 1:30:26 GMT -5 by eunhathes
Indeed, there is truth in that assumption. Specifically, it won't be bridging all the different FFs. Its just VII.
I also have more details, for character creation so that you who are joining can start making your characters.
Final Fantasy VII: Iconoclasm[/b][/size] Level: 6-10, your choice. Points for Stats: 26 + 1/level Stat Bonuses: 6: I +9 :: E +8 :: N +6 7: I +10 :: E +9 :: N +7 8: I +12 :: E +10 :: N +8 9: I +13 :: E +12 :: N +9 10: I +15 :: E +13 :: N +10 Materia: 100 per level Starting Gil: 6: 1500 7: 1350 8: 1100 9: 850 10: 700 Materia: 3 orbs free. Accessory: None
Stat Information[/b][/size] STR(ength): Determines the effectiveness of a physical attack. DEX(terity): Determines attack rank and chance to defend. VIT(ality): Determines HP and basic Def. MAG(ic): Determines MP, MDef%, and effectiveness of magic attacks. SPI(rit): Determines HP and MP. LUC(k): Factors into everything a little bit.
I: Imperative Stat. This is the most essential stat for the class, and rises the quickest. E: Essential Stat. Without these, the class would simply be like all the others. These rise quickly, too. N: Non-essential. The remaining three stats typically have little to do with the class and rise very little.
HP: Vitality plus Sprit, times Level: (VIT + SPI) x Lvl MP: Magic plus Spirit, divided by two, times half Level: ((MAG + SPI)/2) x (Lvl/2)
Equipment Options Weapons: Weapons, to start, will have only two slots. You may have them linked at normal growth, or unlinked at 2x growth. Your choice. Att and Att% will be modified accordingly, of course.
Also, you needn't use the weapons already in the game. Simply PM me with an idea (like Orenjiiro's Shoe weapon, or Allina Angel's Cleavers) and I'll hop to work. =D
Armor: This is a bit different. We have access to only a handfull of armor. These are: Bronze Bangle Iron Bangle Titan Bangle Mythril Armlet
Last Edit: Nov 16, 2005 21:01:24 GMT -5 by eunhathes
Also, if someone in the real world can direct Mr. Hooded Man himself here to play, I would be much appreciative. kthnx. ^.^
So then, the rest of my invites and any walk-ins are more than welcome, in fact encouraged, to PM me with character ideas. In the true tradition of Final Fantasy, we will be starting as soon as everyone has a skeleton of a character.
Some additional stuff: Limit Breaks: Come up with some spiffy names and cool effects. You will need at least your Lvl One Limits named and described before you can start. Weapons: Give me some cool names and any ideas you have for special abilities those weapons have. If you are following a set of weapons from the original game, you only need about 5-8 weapons. However, if you are making originals, you need 14-18 names. >.< But I definetly need 3 weapons before you can play.
Just about everything else can happen at leisure... especially backstory. That could even happen in game. ^.-
Last Edit: Sept 7, 2006 18:38:49 GMT -5 by eunhathes
You know, this looks like as good as time as any to suck up my complaints and re-look at FFVII. I have been intrested in a Final Fantasy game for a while, and who better to run with, eh?
A few questions, first. How exactally are your stat points done? You just put them wherever, and then apply the level gains? Also, it says you start with Gil and 3 materia (I am assuming this is seperate from what your class gives you). Do you need to purchase those 3 orbs with your starting cash, or do you just take what you want within reason? How about your armor and weapons; do you buy them or are you given them?
I propose a few other classes, drawing on the class-sets of some earlier FF games, as well as perceived in-FFVII elements. Also, one of these may or may not have been included SOLELY FOR MY OWN AMUSEMENT, as it is getting on towards four in the morning and I am punchy. Please disregard it, unless you like it.
Mystic Knight (+5 MDef, to round it out) Imp: DEX (could be STR, but I'd rather keep it more distinct from the plain ol' Knight) Ess: STR (could be DEX), SPI Extras: Added Effect or Elemental materia &c Examples: Some members of SOLDIER (Zack perhaps?)
Technician (-2 LUC): Imp: SPI Ess: DEX, VIT Extras: Little tiny house under giant phallic rocket, no self-esteem, %&$@ teapot Examples: Er, Tseng. And Kadaj. Yeah.
I don't suppose there's any way I could get in on this game? Though I wouldn't be able to start until February in all likelihood, but a man can dream, can't he?
Yes Yes, my return to the forum as it stands. I would be interested in joining. Give me a couple days to get my affairs in order not only on the board but in my real life and I'd be more than happy to jump in.
Ok. I have enough people interested to begin a tentative date. Expect stuff 01Dec. If you still need to run characters through me, do so promptly. I expect characters in portfolio this time next week, so if you need help, do get in touch with me and quickly. Characters will have to wait for plot points if you miss the openning.
These rules are the adaptations taken from the original Final Fantasy VII game as applied to the Temple Game, Iconoclasm.
Movement In Iconoclasm, the GM will describe a room in thorough detail, and the PC leader will choose a path through it. Throughout the process of moving through the room, the GM will roll a random encounter check.
Team Leaders The team leader is the person who has been chosen to represent the people in the team. This will change every so often by the GMs request, and can be changed at will by simply stating that you no longer want to be team leader. The next character who posts become the leader. If no one posts within a week, you remain the leader. This is especially handy if there is a particularily difficult puzzle you cannot figure out.
Party Characters Party Characters usually appear on screen when there is something important to be said. This is an excellent way of streamlining the game. If one character speaks, all the characters will emerge from the party and a conversation will begin. Often times, party members will be present for combat.
Deaths Members will every now and again be reduced to zero HP in combat. This is a natural state on par with death. However, this kind of death can be revived from. If the entire party dies, however, the party goes back to the last Saved Point.
Save Points Save Points are the most essential part of any video game. They allow you to continue if you die. Iconoclasm is no different. When the party leader decides to save at a Save Point, an image appears in that post. The image for a Saved Point is seen above. Whenever you enter an area with a Save Point, it is advisable to save. You can save anywhere on the World Map.
Combat Easily the most intensive part of Final Fantasy, Combat is simplified for use on the Temple. It must be understood that whenever combat starts, there is no delay in posting. You may begin posting actions whenever you want. You may not take another action unless everyone else has taken an action already. Possible actions include: Attack, Item, Other Commands, Change, Defend, and Wait. Attack: The simplest command, this deals damage to the opponent with a successful hit, bonus damage for a critical hit. Item: This command uses an item in your inventory. It's effect takes place next on the list. Other Commands: These are commands listed on your Menu. These may include Magic, Jump, Steal, Mime, etc. Yellow Materia adds commands to your Menu. Experiment with them to discover their effects if you don't know what they normally do. Change: This command temporarily changes which row you are located in; the Front Row or the Back Row. Defend: This command reduces the damage from all attacks against you for this by 1/2. Wait: This command is the same as pressing Triangle in the original game. It passes your turn to the next poster. This counts as an action, for the purposes of other people posting.
Once actions have been declared, the GM will make a post stating the effects. Then round two automatically begins. This generates a fast pace game where there could be upwards of two or three moves made a day.
Stats System[/b] In Iconoclasm, the stats system is designed from the ground up to best simulate Final Fantasy VII. The basic six stats are easy enough to understand. However, the stats that they help create are not. To understand each of these other stats, they are explained here. Attack: 1/10 of your STR is added to your weapon Att. Attack Percentage: 1/10 of your LUC is added to your weapon Att%. Defense: 1/10 of your VIT is added to your armor Def. Defense Percentage: 1/10 of your DEX is added to your armor Def%. Magic Defence: 1/10 of your SPI is added to your armor MDef. Magic Defence Percentage: 1/10 of your MAG is added to your armor MDef%.
So then, how do these six stats affect the other stats that will get used in the course of the game? Here's how:
Damage: Normal attack Damage. This is your Att + STR. Magic: Normal Magic Damage. This is your (MAG + SPI) x 2. Limit: Base Limit Break Damage. This is the sum of the total of all your stats x Limit level. Critical: Critical Hit damage. This is your Damage x 2. Defend: This is the amount of damage reduced automatically by your character. It is your SPI + LUC. Back Row: This is damage from the back row. It is half Damage.
When damage is split between many targets, you have to divide the damage evenly. Then there are other damage ratios you should be aware of.
Dark Wave: Damage + Magic to all targets. Jump: Damage + Critical. Mug: Damage. Morph: 1/10 Damage. Break: 1/4 Damage.
Now then, each of the Magic and Summon Materias contains a special formula for finding their damage.
Class 1 (x1): Basic Magic Materia Class 2 (x2): Advanced Magic/Basic Summon Materia Class 3 (x3): High Level Magic/Advanced Summon Materia Class 4 (x6): High Level Summon Materia Class 5 (x10): Forbidden Magic/Summon Materia
Number = Magic Damage x (Class + Spell level) Time (Turns) = Class x Spell Level Reductions = Defend Damage + (Class + Spell Level)
For example: Casting Fire3 with a 200 MDam = (3 x 3) x 200 so 9 x 200 = 1800 Casting Aqua2 with a 150 MDam = (3 x 2) x 150 so 5 x 150 = 750 Casting Cure with a 55 MDam = (1 x 1) x 55 so 1 x 55 = 55 Casting Regen = 4 x 4 = 16 turns Barrier: Duration: 3 x 1 = 3 turns Barrier: Reduction: 250 + (3 + 1) = 1000 Drain: (2 + 1) x 26 = 78
Ok, I am pusing the date back to Sun. Don't worry... we'll all be able to play. Especially you, 'Lambe. As soon as your character is finished (now i think PM me if i'm wrong), Let me know.
Sorry for the delay. Just some family type issues. I'll see you all on the 04Dec. >.<