Welcome to the rousing game of Spoiler Tag. Sorry that I didn't get to this sooner, since the set will be on Gatherer soon, but perhaps just in time to help with prerelease. My comments are in
blue.
Wall of Shards[/b]
1W
Snow Creature - Wall
Defender, flying
Cumulative upkeep- An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1/8
Ah, walls are back. And they still suck. Good to know.Balduvian Frostwaker2U
Creature - Human Wizard
U, T: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
So, I swing with Dark Depths? Then I summon Marit Lage?! WTF!!Rimefeather Owl[/b]
5UU
Snow Creature - Bird
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
1S: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
*/*
Hmm... mayhaps there will be other Snow Creatures that make Ice counters... hm....Thermal Flux[/u]
U
Instant
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
What!! THE NEXT TURN'S UPKEEP!!! OMG, throwbackszors... Herald of Leshrac6B
Creature - Avatar
Flying
Cumulative upkeep- Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control.
2/4
O. M. F. G.Soul Spike[/u]
5BB
Instant
Rare
You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
Ah, the Black pitch card. How... unexciting.Tresserhorn Skyknight[/b]
5BB
Creature - Zombie Knight
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
5/3
Finally, a Black Knight that is absolutely angry. Unfortunately, he doesn't prevent the first strike damage applied from a double strike creature. >.< Stupid rules templating.Void Maw[/u]
4BB
Creature - Horror
Trample
If another creature would be put into a graveyard from play, remove it from the game instead.
Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
4/5
A pity that this really isn't constructed playable. He seems like a really nice guy, once you get to know him.Cryoclasm[/b]
2R
Sorcery
Uncommon
Destroy target Plains or Island.
Cryoclasm deals 3 damage to that land's controller.
Ouch.Fury of the Horde[/b]
5RR
Sorcery
Rare
You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
FOR THE HORDE!Now this is a pitch spell worth it's weight in red cards.Magmatic Core[/b]
2RR
Enchantment
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
Wow. Cumulative upkeep seems to get good in red.Rimescale Dragon[/b]
5RR
Snow Creature - Dragon
Flying
2S: Tap target creature and put an ice counter on it.
(S can be paid with one mana from a snow permanent.)Creatures with ice counters on them don't untap during their controllers' untap steps.
5/5
A nice variation on the Dragon idea. About time they did something with frost breath. <D&D> I feel kind of gypt that this isn't white, however... </D&D>Brooding Saurian2GG
Creature - Lizard
At the end of each turn, each player gains control of all nontoken permanents he or she owns.
4/4
Gah~! A color hoser! Hide me!!Sheltering Ancient[/b]
1G
Creature - Treefolk
Trample
Cumulative Upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5
Lesson for today: Tempo, tempo, tempo.Wilderness Elemental[/b]
1RG
Creature - Elemental
Uncommon
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
*/3
Player 1: I love my playsets of shocklands! They are strictly better than basic lands!! <3
Player 2: Me too. (Drops Wilderness Elemental)
Player 1: BLUGH!!!Coldsteel Heart[/b]
2
Snow Artifact
Uncommon
Coldsteel Heart comes into play tapped.
As Coldsteel Heart comes into play, choose a color.
T: Add one mana of the chosen color to your mana pool.
Yes, yes, yess, yess, YES!! I cannot emphasize how awesome this card is. So: Yes.Thrumming Stone[/b]
5
Legendary Artifact
Rare
Spells you control have Ripple 4 (When you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as that spell without paying their mana costs. Put the rest on the bottom of your library.)
Djinn Illuminatus? Shock?! Incinerate (which will be reprinted in 10th)!!?Mouth of Ronom[/b]
Snow Land
Uncommon
{T}: Add 1 to your mana pool.
4S, T, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature.
Wow. I don't usually like sacrificing lands for bad effects, but this is a good effect. Not much can survive four points of snow damage. Gives a new meaning to the term freezer burn.Next, with 100% more imagery...
Vexing SphinxPerilous ResearchRimebound DeadPhyrexian EtchingsBraid of FireBlizzard SpecterPhyrexian SnowcrusherArctic Flats