antaeus
Superior
Underhanded Megalomaniac
Posts: 245
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Post by antaeus on Apr 28, 2006 17:29:50 GMT -5
So this is the funniest thing I've read outside of shoryuken.com while still bringing up some good points. Discuss.
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Post by curulambe on Apr 28, 2006 23:23:28 GMT -5
Information, the first principle of warfare, must form the foundation of all your efforts. Know, of course, thine enemy; but in knowing him, do not forget, above all, to know thyself. The general who embraces this totality of battle shall win, even with the inferior force.
Spartan Battle Manual
To that, I would like to add that it is certainly possible to be a scrub in one game and a top level player in another. I will kick anyone's ass at Alpha Centauri - except Doug Turner, that magnificent bastard - but I am hopeless at Soul Calibur.
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gryphonpoet
Superior
Shangri-La is in your mind. Your Buffalo isn't. (Sign in Olympic Village in Beijing)
Posts: 292
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Post by gryphonpoet on Apr 28, 2006 23:57:56 GMT -5
I agree with the author of that article. If playing to win isn't important, then why is there a scoreboard? And if a move or action is "cheap", then why does the game itself allow it to be done?
Not just in "the game" either. In life overall too.
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Post by eunhathes on Apr 29, 2006 8:10:18 GMT -5
Ant, you realize this means you are, as well as the the vast mojority of Troy, are scrubs at Halo. Pistol? Rocket Launcher? SWORDS!!
In any case, yeah. It seems according to that article that we, as a community, are scrubs at most games. For instance: Magic. Halo. Soul Calibur. Should I continue?
For accuracy: 9/10 For personal affrontery: 0/10
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gryphonpoet
Superior
Shangri-La is in your mind. Your Buffalo isn't. (Sign in Olympic Village in Beijing)
Posts: 292
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Post by gryphonpoet on Apr 29, 2006 9:47:24 GMT -5
Personal affrontery is only 0/10?!? Did this not affront you? ;D
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Post by curulambe on Apr 29, 2006 14:01:52 GMT -5
It did me at first, until I realized exactly what was meant by "scrub". The term is perhaps ill-chosen.
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antaeus
Superior
Underhanded Megalomaniac
Posts: 245
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Post by antaeus on May 1, 2006 23:45:34 GMT -5
Lets see here...
My overall jab at this column is that it runs almost completely contrary to my own personal experience. This dude says "Hit em with everything you have and if they can't learn or otherwise deal with it then they suck" which runs contrary to reality. In practice, such a stance just scares off potential players and doesn't work without a (what I would consider) large playerbase to being with.
I believe that in a game like Halo where one pull of the trigger accomplishes the same rocket death, that there is no real form of 'holding back' as the game is just way to lethal to screw around, so rockets away! Soul Calibur 45 or Street Fighter 9th Inning are a different story as at the very least, I as a player can simply not choose my best character when the new guy plops in his quarter allowing him the familiarization time needed to form a decent foundation.
'lambe[/i] - Your post was closest without going over, which means you win the dinette set.
Me and Cranky Kong differ, but agree on the deffinition of 'good player'. He says Dude 'A' Roll Cancels (a bug in Capcom vs. SNK 2 which allows a certain green-skinned monster to pass unharmed through projectiles) as much as possible and his opponent, Dude 'B' sucks the beast bagel if he can't hang. Dude 'A' wins using a bug that was never intended by the creators therefor he is the Superior Player. I belive that the superior player is the one that knows and aplies their own abilities aptly. I'll use myself as an example, I can react to new situations and damaging tactics very quickly which has saved my flag more times then not. Dude 'A' throws the piss out of Nightmare, but around the 3rd time I start seeing how Dude is doing his damage and react accordingly with several Earth Divides and drop kicks.
I agree with what makes a good player good. I disagree on what makes a scrub a scrub.
gryphon[/i] - The age old question of 'why does the game allow it to be done' can be answered with 'simple human error'. I shall site the examples of the Halo pistol and the entire game of Marvel Vs. Capcom 2. Bungie themselves said they messed up a variable or something that caused the pistol to dominate multiplayer, but not enough folks complained so they left it in. As for the later, MvC2 is the buggiest fighter in modern history. The most mundane of manuvers can cause the arcade cabinet to lock up and your characters vanish. This is caused by crappy coding and not nearly enough beta testing so by all means abuse it. Nothing says "I R SUPERIAR" like not being able to be damaged further thanks to a code crappage.
As for why we keep score...thats a toughy. I'd say without 'score' or some other score-like goal all competitive games would be Grand Theft Auto. Seemingly endless and an utterly pointless waste of time.
Eun[/i] - Yes. Anyone who abided by the Pistol Truce (LOL) is a scrub, I'm not saying I'm not one of the 99.9% of people that doesn't understand cellular mitosis or whatever the hell that ass was talking about. I'm saying that by the article's definition, not everyone that is defined 'scrub' because they choose to play within the inteded bounds of the game is an 'inferior player'.
He is equating winning with using any strategies (read 'bugs) that don't soft reset the game 'being the better player' for the sake of 'furthering the competion pool'. I pose that you can 'further the competition pool' by 'staying within the inteded bounderies' of the game and not relying on (and I quote) blatant 'coding loopholes' to achive your win thus affirming your phalic size and your status of Superior Player.
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gryphonpoet
Superior
Shangri-La is in your mind. Your Buffalo isn't. (Sign in Olympic Village in Beijing)
Posts: 292
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Post by gryphonpoet on May 2, 2006 11:30:31 GMT -5
[/i] - The age old question of 'why does the game allow it to be done' can be answered with 'simple human error'.[/quote] Bah... If the game makers can't deal with losing, then they shouldn't make the game. Seriously, though. I am a survivor. It is how I was raised and how I was trained in the Marines. That shapes my viewpoint severely.
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antaeus
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Underhanded Megalomaniac
Posts: 245
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Post by antaeus on May 9, 2006 12:58:05 GMT -5
Ukyo says something interesting on the subject which I agree with. Though the thought of shoryuken.com members hitchhking is oddly appropriate.
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