Post by artemi on Jul 31, 2005 16:17:33 GMT -5
I project that the game will start on August 15th and I would like your characters to me by then, if you can get them. Thanks.
If you have any questions, be sure to ask!
Note: It seems the Guardians of Order site is down for repairs and updates. If you want a copy of the rules, tell me and I can e-mail you them. I will try to fix this situation with Eunhathes, but until then, e-mail will have to do.
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Ok, here are all the Clans that will be used in my game. If you want one, say something. Otherwise, I would appreciate it if you all could pick through and tell me if I missed anything.
Dragon Clan, Light (10 -2 -6= 2 points cost)
Members of the Dragons look physically a lot like humans, until they transform into their dragon forms. Light Dragons are a little shorter then the average human, and weigh a surprising amount for their height, mainly due to denser muscles, rather then a larger size. They have a tendency towards blue hair, ranging from pale, almost white shades to a deep near-black, with eyes that are green, blue, or a pale yellow. Because of the slight differences, they blend in with humans well, and like to live among them. Thus, there are few Dragon exclusive communities found in the world. They have a slight distrust of the Dark Dragons, for there have been many battles with them in the past. They tend to be protective of humans and other Clans; this gets in the way of the Dark Dragons schemes and plans.
Examples: Ryu, Yua, Sara, Whelp
• +2 Str, +2 Wis, -2 Int [1,1,-1]
• Energy Bonus 1 [3]
• Sixth Sense 1 (Magic) [1]
• Sense of Justice [-1]
• Magic (Alternate Form [Dragon Whelp], Activation Time (1 round). 1 PP left over.) [4]
Dragon Whelp(Non-aligned)
Armor 1 [4]
Natural Weapons 2 (Claws, Horns) [2]
Special Attack 1 2d8 (Dragon Breath, Spreading, Short Range, Uses Energy) [4]
Cannot use pre-transformed Attributes that required activation while in transformed [-2]
When Hp reaches 0 or less, revert back to normal form with 1 hp [2]
Dragon Clan, Dark (11 -3 -6= 1 point cost)
Members of the Dragons look physically a lot like humans, until they transform into their dragon forms. Dark Dragons tend to be a little on the tall side, with a willowy grace that is not normally found within humans. Their hair colors are either shades of purple or yellow-orange, and their eyes are normally red or purple. Though haughty of their draconian gifts, Dark Dragons do not normally live outside of human communities. They tend to not entirely trust Light Dragons, however; the two Clans are always a little wary of the other. For this reason, Dark Dragons sometimes make their own communities, away from Light Dragons and their charges.
Examples: Teepo, Ray, Whelp
• +2 Int, -2 Wis [1,-1]
• Sixth Sense 1 (Magic) [1]
• Energy Bonus 1 [3]
• Massive Damage (Choose one type of weapon or element) [2]
• Blind Fury (Dragon’s Anger) [-1]
• Elitism 1 [-1]
• Magic (Alternate Form [Dragon Whelp], Activation Time (1 round). 1PP left over) [4]
Dragon Whelp(Non-aligned)
Armor 1 [4]
Natural Weapons 2 (Claws, Horns) [2]
Special Attack 1 2d8 (Dragon Breath, Spreading, Short Range, Uses Energy) [4]
Cannot use pre-transformed Attributes that required activation while in transformed [-2]
When Hp reaches 0 or less, revert back to normal form with 1 hp [2]
Fae (Wyndian) Clan (7 -1 -6= 0 Points)
Members of the Fae clan look like delicate humans, except they sport large, bird-like wings on their backs. They also tend to be lighter and weaker; their bones are hollow to help with flight, and subsequently they are easier to hurt. Their hair and eye colors follow human ranges, with golden blond hair and clear blue eyes being the traditional color of the court. Their wings are normally pale white or grey; it is said that having black wings is a sign of extreme bad luck. Seen as beautiful and aloof by other Clans, the Fae have created a kingdom of peace and understanding. However, they dislike being bullied, and will fight back furiously if their peace is threatened.
Examples: Nina, Nina (again), Mina
• +2 Dex, + 2 Cha, -2 Con [1,1,-1]
• Flight 1 (hover) [4]
• Special Defense 1 (Low Oxygen Environments) [1]
Woren (Fullen) Clan (6-6=0)
The Woren look much like humanoid tigers, complete with long tails. Covered in short, warm fur, this fierce Clan wears little clothing, preferring to let their natural gifts do the work. Their fur is normally of a tawny yellow or orangey color, with black or brown stripes. Their eyes are golden yellow, with blue and green variants also common. The Woren are something of a nomadic race; they enjoying wandering and exploring, and Woren towns are normally camps, able to be picked up and moved when the wanderlust strikes them. They are also fierce fighters, and have a long, proud warrior tradition.
Examples: Katt, Rei, Cray and group
• +2 Dex [1]
• Heightened Senses 1 (Low-Light Vision) [1]
• Heightened Awareness 2 [2]
• Jumping 1 [1]
• Special Movement 1 (Cat-like) [1]
Grass Runners (Forest) Clan (7 -1 -6=0)
At first glance, the Grass Runners look similar to Woren, but are actually two very different races. Grass Runners pull their ancestry from canines, and look similar to dogs, wolves, or foxes. Their fur ranges from shaggy to almost non existent, and thus they wear traditional clothing following the colors of their individual families. Fur colors include browns, grays, blacks, and reds, while their eyes are normally blue, black, or purple. They have a keen sense for tracking, and are among the world’s primer hunters. Somewhat more withdrawn then humans, they are a quiet people, speaking up when necessary and with wisdom.
Examples: Bow, Scias, Bo, Ursula
• +2 Wis, -2 Cha [1,-1]
• Heightened Senses 1 (Low- Light Vision) [1]
• Damn Healthy! 1 [2]
• Animal Friendship 1 [1]
• Highly Skilled 2 (+2 to Spot Checks, +2 to Survival checks, + 1 Knowledge Nature, +1 Archery –or- Gun Combat) [2]
Indigo Clan (6-6=0)
A mysterious Clan of naga, these snake-like people are known for their long life spans and strong ties with magic. Rarely seen, they are non-the-less known in myths and stories for appearing and helping the world when needed. Suspected to be similar to the Dragon Clans, no one has been able to prove the link, and the Indigo are not talking if they know. Physically, they look like humans, with the hips and legs of a large snake. Pale skinned, with brilliant blue hair and reptilian blue or yellow eyes, with tails made of tiny, delicate scales, normally of a jade green or sapphire blue color.
Example: Bleu
• +2 Wisdom, +2 Charisma [1,1]
• Special Movement 1 (Slithering) [1]
• Special Defense 1 (Ages slowly) [1]
• Feat: Shed [2]
Yggdrasil (Grass Man) Clan (9 -3 -6=0)
The Yggdrasil clan is perhaps the strangest and most foreign Clan known. A race of plant-like beings, they tend to live in the deep forests and other natural patches of beauty. Their skin color is normally that of pale shades of pink and peach, though their hair and eyes can be of any color possessed by flowers in nature. Protectors of nature, they tend to have little contact with outsiders, though it is not unknown for a Yggdrasil Clan member to leave his family to explore the world. Possessing a form of telepathy with their own kind, they need not speak to each other, nor do they need to eat. It is unknown if there are males and females in the Clan, or if the whole race is asexual; there are certainly members that look like a particular gender, and they refer to each other as “he” and “her” when speaking with other, but this might all just be a ruse to sooth the worries of outsiders. Their clothing is another thing of intrest; no one is sure if the clothing they wear is part of their body, or some sort of living plant that they have turned into clothing. A very mysterious race indeed.
Examples: Spar, Mushroom
• +2Wis, -2 Dex [1,-1]
• Regenerate 1 (While in sunlight only) [2]
• Telepathy 1 (Plants and other Yggdrasil clan members) [2]
• Special Movement 1 (Untrackable) [1]
• Special Defense 1 (Can subsist off of sunlight and water) [1]
• Special Defense 2 (+6 on checks vs Earth) [2]
• Elemental Weakness (Take 150% damage from Fire -OR- Ice elemental attacks(Choose one)) [-2]
Guardian (11 -3 -6= 2 Point Cost)
A race of sentient golems created for a war long ago, Guardians are another very long lived race. Made of some sort of organic living clay, they are very resistant to damage, both magical and physical. Carved as one does statues, Guardians tend to be shaped in various shapes that indicate power or protectors. Gargoyles, griffins, men-at-arms, and dragons seemed to be popular choices at the time. Whatever they look like, however, they all share one thing in common; a large, ornate symbol on their face or forehead. Each one is unique, and they symbol has never once been known to match another. Powerful melee combatants, they tend to spend their time honing their martial arts; some of the most respected martial arts masters are Guardians. It is unknown what they were created to stop during that ancient war, but what ever it was, it must have been devastatingly powerful to warrant the creation of the Guardians. The skills and art to making these wonders have long been lost; while more are found from time to time in ancient ruins and dungeons, their numbers are relatively low. Luckily for them, they are quite hard to destroy…
Examples: Garr, Silver Guardian
• +2 Str, +2 Con, -2 Dex [1,1,-1]
• Armor 1 (Provide 2 points of armor, stacks with other armor worn) [2]
• Adaptation 2 (Choose one: Fire, Wind, Ice, Earth) [2]
• Highly Skilled 2 (+1 Melee Attack, +2 Knowledge: Arcane, +2 Knowledge: Occult, +1 Knowledge: Military Science) [2]
• Special Defense (Ages Slowly) [1]
• Mind Shield 2 [2]
• Marked 2 (Each Guardian has a unique identifying mark placed on their forehead/ face) [-2]
Manillo Clan (8 -2 -6-6=0)
Manillo are a race of fish-like creatures from the deep sea, able to breathe oxygen as well as they breath water. A race best known for their shopkeepers, it is said that the Manillo learned to live underwater so they could trade with the fishes. Weather or not this is true, it is known that they love money and material pleasures. Manillo have large, scaled bodies, wide golden or blue eyes, and scales that range from goldfish yellow to the deep greens and reds of pike. They are a far reaching race, with members that live both below and above the waves, working as shopkeepers and mercenaries. They are a simple, yet happy people. Do not under estimate them, though; they will fight for what is theirs, and their power underwater is almost legendary…
Examples: Gobi
• +2 Int, -2 Wis [1,-1]
• Water Speed 2 [4]
• Adaptation 1 (Underwater. Can breathe underwater and in air) [1]
• Divine Relationship 1 [1]
• Highly Skilled 1 (+2 Gather Information, +2 Bluff) [1]
• Easily Distracted 1 (Shiny Things) [-1]
Highlander Clan (7 -1 -6=0)
A Clan of fierce warriors from the east, the Highlanders are known for their exceptionally well trained soldiers. Looking similar to monkeys, they have developed an interesting fighting style that involves their flexible tails and long, stretchy arms. They are brown or grey of fur, with brown eyes that watch the world with curiosity. Often sent out from their mountain citadel of Highfort on missions, the Highlanders see a lot of the world in their travels. They are a polite people, knowing that the diplomacy can get one through many a fight, though they are fully willing to back up their word with strength if need be. They tend to enjoy a good, clean fight when they can get it; better to test their skills and training that way. A good Clan to have on your side when the sides are drawn, indeed…
Examples: Sten, Warrior
• No changes to stats [0]
• +1 to Reflex Save, -1 to Fortitude Saves [1, -1]
• Elasticity 1 (arms can stretch) [1]
• Extra Arm 1 (tail) [1]
• Special Movement 1 (Swinging) [1]
• Highly Skilled 2 (+2 Climb, +2 Balance, +2 Knowledge: Military Science, +2 Sense Motive) [2]
• Feat: Improved Initiative [1]
Shaman Clan (10 -4 -6=0)
The Shaman Clan is a group of creatures that hold the power of the elementals, and are almost six separate subclans in themselves. While they look and weigh physically about the same as humans, they can be easily told apart by those who know what to look for. Shaman come in one of six types, each keyed to one of the six specific elements. The Fire Shaman have a wild look, with long, thick hair and eyes of the purest reds and oranges. Their Ice counterparts are have much cooler attitudes, with dark blue or white hair and icy blue eyes. The Wind Shaman have light, wind tossed hair, with hair and eyes in shades of greens. Earth Shaman are squat, with solid bodies and short, wiry hair, and colors consisting of browns and grays. Light Shaman possess pale skin and brown or blond hair, with eyes that tend to match. And the Dark Shaman have deep black or purple locks, with dusky skin and eyes to match their mysterious looks.
As a whole, the Shaman rarely form up to create communities; instead, they seem much to much more prefer living in the communities of other Clans. Though there are invertibly Shaman of the opposing type, they tend to treat each other with a hands-off policy; they respect each others privacy, leave their opposites alone. Towards Shaman of their own type, however, each elemental has their own customs, wither warm and familiar or cool and respectful. They are protect of their own kind, however, no matter the element, and will come to each others aid if needed.
Sometimes you will find Shaman making pilgrimages to wild, natural places in the world like volcanoes; they will protect these places if needed, but know that nature can well enough protect itself. Naturally powerful with the Elementals, they make their living as seers or healers, always one step away from pools of the opposite elements…
Examples: Karn (earth), Water, Fire, Wind, Light, Dark, Earth
• No changes to stats [0]
• Extra Energy 1 [3]
• Sixth Sense (Magic) [1]
• Armor 1 (energy optimized. Choose one elemental type) [4]
• Feat: Elemental Focus (must be the same as Armor type) [2]
• Elemental Weakness (150% damage from opposite element. Must be opposite of Armor type) [-2]
• Elemental Crutch (Abilities with the elemental type of gain Unreliable Power 1. Must be opposite of Armor type) [-2]
Elemental Chart
Fire-Ice, Wind- Earth, Light-Dark
Crawler Clan (8 -2 -6 = 6)
The Crawler Clan is a race of frog-like creatures who place great value on the virtues of honesty, chivalry, and honor. Standing around five and a half feet tall, they have skin in the blues, green, and grays of frogs and toads, with purple or red eyes. In their great castle of Simafort, in the southlands, they have created the largest center for culture, fine cuisine, and chivalrous combat, only comparable to Windia in its scope. The people of SimaFort are flamboyant and joyful, masters of witty repose, romantic poetry, and their own style of deadly, rapier based combat.
Examples: Jean, Guard
• +2Dex, +2 Cha, -2 Str [1,1,-1]
• Water Speed 1 [2]
• Highly Skilled 2 (+4 Controlled Breathing, +2 Cultural Arts, +2 Diplomacy) [2]
• Aura of Command 1 [1]
• Feature (tongue) [1]
• Sense of Justice [-1]
Digger Clan (8 -2 -6=0)
The Digger Clan is a race of sturdy, hard working folk that live in their mines and tunnels, deep in mountains and gorges. Physically similar to humanoid moles, they are perhaps the shortest of the races, measuring from 4 to 5 feet in height. Their short, velvety fur comes in many different shades, from wine red to midnight black, but their eyes are always the same color; a small, piercing black that is perfect for the total darkness underground, but somewhat weakened under the hot glare of sunlight. Preferring the stay in the warm confines of their underground homes, few of the clan have ever appeared in the front lines of history, but their ability to dig several thousand feet a day is known throughout the land. When their homes are threatened, however, they rise from their comfy homes, more then willing to do what they can to join the fight.
Examples: Mogu
• +2 Con [1]
• +1 to Will Saves [1]
• Tunneling 2 [4]
• Sixth Sense 2 (Height /Depth, Darkvision) (2)
• Sensory Impairment 1 (Short-sighted. -2 on Spot checks and other vision based checks in the light) [-1]
• Sensory Impairment 1 (Hard of Hearing. -2 on Listen checks and other hearing based checks) [-1]
Builder (Shell) Clan (7 -1 -6= 0)
The Builder clan are a race of large creatures, known for equal parts their colossal strength and their incredibly delicate craftsmanship. Possibly the physically largest Clan next to some of the Guardians, these equine creatures are well aware of their power, and are very careful not to abuse it. Looking similar to oxen or horses, their hair and thin, short fur tend towards humble shades of brown and gray, with black and brown eyes that watch the world with a gentle calm. Despite their size, however, the Builders much prefer to be known as humble, peaceful farmers and blacksmiths. Their simple settlements are scattered the wild frontiers of the world, as they make their living far from the harsh tendencies of city folk. Their outposts are welcome refuge for adventures and seekers of beautiful craftsmanship, alike.
Examples: Ox, Rand, Warrior
• +4 Str, -2 Cha [2,-1]
• Mechanical Genius 1 [2]
• Highly Skilled 1 (+2 Craft -or- Profession, +2 Repair) [1]
• Defense Combat Mastery 1 [2]
Humans (6 -6=0)
Humans are scattered about liberally, living in their own settlements and those of the other Clans. Known for their extremes, Humans are known to be adventurous and wholesome or the worst of despots. Somewhat physically weaker then the other Clans that they live around, Humans are known for their incredible ability to quickly pick up and master any task that they set out to do. By far the most dynamic of the Clans, humans puzzle even themselves with their antics. Whatever they do, keep an eye out; the only thing they seem to share in common is the ability to constantly amaze those watching.
Examples: None. No, really! Check it out yourself; there are no main human characters in the series!
• No changes to stats [0]
• Highly Skilled 1 [1]
• +1 Skill point at each level up past Level 1 [2]
• +1 Feat, chosen at character creation. You must apply for it as normal. [2]
• + 1 Character Point, used as normal. [1]
If you have any questions, be sure to ask!
Note: It seems the Guardians of Order site is down for repairs and updates. If you want a copy of the rules, tell me and I can e-mail you them. I will try to fix this situation with Eunhathes, but until then, e-mail will have to do.
---
Ok, here are all the Clans that will be used in my game. If you want one, say something. Otherwise, I would appreciate it if you all could pick through and tell me if I missed anything.
Dragon Clan, Light (10 -2 -6= 2 points cost)
Members of the Dragons look physically a lot like humans, until they transform into their dragon forms. Light Dragons are a little shorter then the average human, and weigh a surprising amount for their height, mainly due to denser muscles, rather then a larger size. They have a tendency towards blue hair, ranging from pale, almost white shades to a deep near-black, with eyes that are green, blue, or a pale yellow. Because of the slight differences, they blend in with humans well, and like to live among them. Thus, there are few Dragon exclusive communities found in the world. They have a slight distrust of the Dark Dragons, for there have been many battles with them in the past. They tend to be protective of humans and other Clans; this gets in the way of the Dark Dragons schemes and plans.
Examples: Ryu, Yua, Sara, Whelp
• +2 Str, +2 Wis, -2 Int [1,1,-1]
• Energy Bonus 1 [3]
• Sixth Sense 1 (Magic) [1]
• Sense of Justice [-1]
• Magic (Alternate Form [Dragon Whelp], Activation Time (1 round). 1 PP left over.) [4]
Dragon Whelp(Non-aligned)
Armor 1 [4]
Natural Weapons 2 (Claws, Horns) [2]
Special Attack 1 2d8 (Dragon Breath, Spreading, Short Range, Uses Energy) [4]
Cannot use pre-transformed Attributes that required activation while in transformed [-2]
When Hp reaches 0 or less, revert back to normal form with 1 hp [2]
Dragon Clan, Dark (11 -3 -6= 1 point cost)
Members of the Dragons look physically a lot like humans, until they transform into their dragon forms. Dark Dragons tend to be a little on the tall side, with a willowy grace that is not normally found within humans. Their hair colors are either shades of purple or yellow-orange, and their eyes are normally red or purple. Though haughty of their draconian gifts, Dark Dragons do not normally live outside of human communities. They tend to not entirely trust Light Dragons, however; the two Clans are always a little wary of the other. For this reason, Dark Dragons sometimes make their own communities, away from Light Dragons and their charges.
Examples: Teepo, Ray, Whelp
• +2 Int, -2 Wis [1,-1]
• Sixth Sense 1 (Magic) [1]
• Energy Bonus 1 [3]
• Massive Damage (Choose one type of weapon or element) [2]
• Blind Fury (Dragon’s Anger) [-1]
• Elitism 1 [-1]
• Magic (Alternate Form [Dragon Whelp], Activation Time (1 round). 1PP left over) [4]
Dragon Whelp(Non-aligned)
Armor 1 [4]
Natural Weapons 2 (Claws, Horns) [2]
Special Attack 1 2d8 (Dragon Breath, Spreading, Short Range, Uses Energy) [4]
Cannot use pre-transformed Attributes that required activation while in transformed [-2]
When Hp reaches 0 or less, revert back to normal form with 1 hp [2]
Fae (Wyndian) Clan (7 -1 -6= 0 Points)
Members of the Fae clan look like delicate humans, except they sport large, bird-like wings on their backs. They also tend to be lighter and weaker; their bones are hollow to help with flight, and subsequently they are easier to hurt. Their hair and eye colors follow human ranges, with golden blond hair and clear blue eyes being the traditional color of the court. Their wings are normally pale white or grey; it is said that having black wings is a sign of extreme bad luck. Seen as beautiful and aloof by other Clans, the Fae have created a kingdom of peace and understanding. However, they dislike being bullied, and will fight back furiously if their peace is threatened.
Examples: Nina, Nina (again), Mina
• +2 Dex, + 2 Cha, -2 Con [1,1,-1]
• Flight 1 (hover) [4]
• Special Defense 1 (Low Oxygen Environments) [1]
Woren (Fullen) Clan (6-6=0)
The Woren look much like humanoid tigers, complete with long tails. Covered in short, warm fur, this fierce Clan wears little clothing, preferring to let their natural gifts do the work. Their fur is normally of a tawny yellow or orangey color, with black or brown stripes. Their eyes are golden yellow, with blue and green variants also common. The Woren are something of a nomadic race; they enjoying wandering and exploring, and Woren towns are normally camps, able to be picked up and moved when the wanderlust strikes them. They are also fierce fighters, and have a long, proud warrior tradition.
Examples: Katt, Rei, Cray and group
• +2 Dex [1]
• Heightened Senses 1 (Low-Light Vision) [1]
• Heightened Awareness 2 [2]
• Jumping 1 [1]
• Special Movement 1 (Cat-like) [1]
Grass Runners (Forest) Clan (7 -1 -6=0)
At first glance, the Grass Runners look similar to Woren, but are actually two very different races. Grass Runners pull their ancestry from canines, and look similar to dogs, wolves, or foxes. Their fur ranges from shaggy to almost non existent, and thus they wear traditional clothing following the colors of their individual families. Fur colors include browns, grays, blacks, and reds, while their eyes are normally blue, black, or purple. They have a keen sense for tracking, and are among the world’s primer hunters. Somewhat more withdrawn then humans, they are a quiet people, speaking up when necessary and with wisdom.
Examples: Bow, Scias, Bo, Ursula
• +2 Wis, -2 Cha [1,-1]
• Heightened Senses 1 (Low- Light Vision) [1]
• Damn Healthy! 1 [2]
• Animal Friendship 1 [1]
• Highly Skilled 2 (+2 to Spot Checks, +2 to Survival checks, + 1 Knowledge Nature, +1 Archery –or- Gun Combat) [2]
Indigo Clan (6-6=0)
A mysterious Clan of naga, these snake-like people are known for their long life spans and strong ties with magic. Rarely seen, they are non-the-less known in myths and stories for appearing and helping the world when needed. Suspected to be similar to the Dragon Clans, no one has been able to prove the link, and the Indigo are not talking if they know. Physically, they look like humans, with the hips and legs of a large snake. Pale skinned, with brilliant blue hair and reptilian blue or yellow eyes, with tails made of tiny, delicate scales, normally of a jade green or sapphire blue color.
Example: Bleu
• +2 Wisdom, +2 Charisma [1,1]
• Special Movement 1 (Slithering) [1]
• Special Defense 1 (Ages slowly) [1]
• Feat: Shed [2]
Yggdrasil (Grass Man) Clan (9 -3 -6=0)
The Yggdrasil clan is perhaps the strangest and most foreign Clan known. A race of plant-like beings, they tend to live in the deep forests and other natural patches of beauty. Their skin color is normally that of pale shades of pink and peach, though their hair and eyes can be of any color possessed by flowers in nature. Protectors of nature, they tend to have little contact with outsiders, though it is not unknown for a Yggdrasil Clan member to leave his family to explore the world. Possessing a form of telepathy with their own kind, they need not speak to each other, nor do they need to eat. It is unknown if there are males and females in the Clan, or if the whole race is asexual; there are certainly members that look like a particular gender, and they refer to each other as “he” and “her” when speaking with other, but this might all just be a ruse to sooth the worries of outsiders. Their clothing is another thing of intrest; no one is sure if the clothing they wear is part of their body, or some sort of living plant that they have turned into clothing. A very mysterious race indeed.
Examples: Spar, Mushroom
• +2Wis, -2 Dex [1,-1]
• Regenerate 1 (While in sunlight only) [2]
• Telepathy 1 (Plants and other Yggdrasil clan members) [2]
• Special Movement 1 (Untrackable) [1]
• Special Defense 1 (Can subsist off of sunlight and water) [1]
• Special Defense 2 (+6 on checks vs Earth) [2]
• Elemental Weakness (Take 150% damage from Fire -OR- Ice elemental attacks(Choose one)) [-2]
Guardian (11 -3 -6= 2 Point Cost)
A race of sentient golems created for a war long ago, Guardians are another very long lived race. Made of some sort of organic living clay, they are very resistant to damage, both magical and physical. Carved as one does statues, Guardians tend to be shaped in various shapes that indicate power or protectors. Gargoyles, griffins, men-at-arms, and dragons seemed to be popular choices at the time. Whatever they look like, however, they all share one thing in common; a large, ornate symbol on their face or forehead. Each one is unique, and they symbol has never once been known to match another. Powerful melee combatants, they tend to spend their time honing their martial arts; some of the most respected martial arts masters are Guardians. It is unknown what they were created to stop during that ancient war, but what ever it was, it must have been devastatingly powerful to warrant the creation of the Guardians. The skills and art to making these wonders have long been lost; while more are found from time to time in ancient ruins and dungeons, their numbers are relatively low. Luckily for them, they are quite hard to destroy…
Examples: Garr, Silver Guardian
• +2 Str, +2 Con, -2 Dex [1,1,-1]
• Armor 1 (Provide 2 points of armor, stacks with other armor worn) [2]
• Adaptation 2 (Choose one: Fire, Wind, Ice, Earth) [2]
• Highly Skilled 2 (+1 Melee Attack, +2 Knowledge: Arcane, +2 Knowledge: Occult, +1 Knowledge: Military Science) [2]
• Special Defense (Ages Slowly) [1]
• Mind Shield 2 [2]
• Marked 2 (Each Guardian has a unique identifying mark placed on their forehead/ face) [-2]
Manillo Clan (8 -2 -6-6=0)
Manillo are a race of fish-like creatures from the deep sea, able to breathe oxygen as well as they breath water. A race best known for their shopkeepers, it is said that the Manillo learned to live underwater so they could trade with the fishes. Weather or not this is true, it is known that they love money and material pleasures. Manillo have large, scaled bodies, wide golden or blue eyes, and scales that range from goldfish yellow to the deep greens and reds of pike. They are a far reaching race, with members that live both below and above the waves, working as shopkeepers and mercenaries. They are a simple, yet happy people. Do not under estimate them, though; they will fight for what is theirs, and their power underwater is almost legendary…
Examples: Gobi
• +2 Int, -2 Wis [1,-1]
• Water Speed 2 [4]
• Adaptation 1 (Underwater. Can breathe underwater and in air) [1]
• Divine Relationship 1 [1]
• Highly Skilled 1 (+2 Gather Information, +2 Bluff) [1]
• Easily Distracted 1 (Shiny Things) [-1]
Highlander Clan (7 -1 -6=0)
A Clan of fierce warriors from the east, the Highlanders are known for their exceptionally well trained soldiers. Looking similar to monkeys, they have developed an interesting fighting style that involves their flexible tails and long, stretchy arms. They are brown or grey of fur, with brown eyes that watch the world with curiosity. Often sent out from their mountain citadel of Highfort on missions, the Highlanders see a lot of the world in their travels. They are a polite people, knowing that the diplomacy can get one through many a fight, though they are fully willing to back up their word with strength if need be. They tend to enjoy a good, clean fight when they can get it; better to test their skills and training that way. A good Clan to have on your side when the sides are drawn, indeed…
Examples: Sten, Warrior
• No changes to stats [0]
• +1 to Reflex Save, -1 to Fortitude Saves [1, -1]
• Elasticity 1 (arms can stretch) [1]
• Extra Arm 1 (tail) [1]
• Special Movement 1 (Swinging) [1]
• Highly Skilled 2 (+2 Climb, +2 Balance, +2 Knowledge: Military Science, +2 Sense Motive) [2]
• Feat: Improved Initiative [1]
Shaman Clan (10 -4 -6=0)
The Shaman Clan is a group of creatures that hold the power of the elementals, and are almost six separate subclans in themselves. While they look and weigh physically about the same as humans, they can be easily told apart by those who know what to look for. Shaman come in one of six types, each keyed to one of the six specific elements. The Fire Shaman have a wild look, with long, thick hair and eyes of the purest reds and oranges. Their Ice counterparts are have much cooler attitudes, with dark blue or white hair and icy blue eyes. The Wind Shaman have light, wind tossed hair, with hair and eyes in shades of greens. Earth Shaman are squat, with solid bodies and short, wiry hair, and colors consisting of browns and grays. Light Shaman possess pale skin and brown or blond hair, with eyes that tend to match. And the Dark Shaman have deep black or purple locks, with dusky skin and eyes to match their mysterious looks.
As a whole, the Shaman rarely form up to create communities; instead, they seem much to much more prefer living in the communities of other Clans. Though there are invertibly Shaman of the opposing type, they tend to treat each other with a hands-off policy; they respect each others privacy, leave their opposites alone. Towards Shaman of their own type, however, each elemental has their own customs, wither warm and familiar or cool and respectful. They are protect of their own kind, however, no matter the element, and will come to each others aid if needed.
Sometimes you will find Shaman making pilgrimages to wild, natural places in the world like volcanoes; they will protect these places if needed, but know that nature can well enough protect itself. Naturally powerful with the Elementals, they make their living as seers or healers, always one step away from pools of the opposite elements…
Examples: Karn (earth), Water, Fire, Wind, Light, Dark, Earth
• No changes to stats [0]
• Extra Energy 1 [3]
• Sixth Sense (Magic) [1]
• Armor 1 (energy optimized. Choose one elemental type) [4]
• Feat: Elemental Focus (must be the same as Armor type) [2]
• Elemental Weakness (150% damage from opposite element. Must be opposite of Armor type) [-2]
• Elemental Crutch (Abilities with the elemental type of gain Unreliable Power 1. Must be opposite of Armor type) [-2]
Elemental Chart
Fire-Ice, Wind- Earth, Light-Dark
Crawler Clan (8 -2 -6 = 6)
The Crawler Clan is a race of frog-like creatures who place great value on the virtues of honesty, chivalry, and honor. Standing around five and a half feet tall, they have skin in the blues, green, and grays of frogs and toads, with purple or red eyes. In their great castle of Simafort, in the southlands, they have created the largest center for culture, fine cuisine, and chivalrous combat, only comparable to Windia in its scope. The people of SimaFort are flamboyant and joyful, masters of witty repose, romantic poetry, and their own style of deadly, rapier based combat.
Examples: Jean, Guard
• +2Dex, +2 Cha, -2 Str [1,1,-1]
• Water Speed 1 [2]
• Highly Skilled 2 (+4 Controlled Breathing, +2 Cultural Arts, +2 Diplomacy) [2]
• Aura of Command 1 [1]
• Feature (tongue) [1]
• Sense of Justice [-1]
Digger Clan (8 -2 -6=0)
The Digger Clan is a race of sturdy, hard working folk that live in their mines and tunnels, deep in mountains and gorges. Physically similar to humanoid moles, they are perhaps the shortest of the races, measuring from 4 to 5 feet in height. Their short, velvety fur comes in many different shades, from wine red to midnight black, but their eyes are always the same color; a small, piercing black that is perfect for the total darkness underground, but somewhat weakened under the hot glare of sunlight. Preferring the stay in the warm confines of their underground homes, few of the clan have ever appeared in the front lines of history, but their ability to dig several thousand feet a day is known throughout the land. When their homes are threatened, however, they rise from their comfy homes, more then willing to do what they can to join the fight.
Examples: Mogu
• +2 Con [1]
• +1 to Will Saves [1]
• Tunneling 2 [4]
• Sixth Sense 2 (Height /Depth, Darkvision) (2)
• Sensory Impairment 1 (Short-sighted. -2 on Spot checks and other vision based checks in the light) [-1]
• Sensory Impairment 1 (Hard of Hearing. -2 on Listen checks and other hearing based checks) [-1]
Builder (Shell) Clan (7 -1 -6= 0)
The Builder clan are a race of large creatures, known for equal parts their colossal strength and their incredibly delicate craftsmanship. Possibly the physically largest Clan next to some of the Guardians, these equine creatures are well aware of their power, and are very careful not to abuse it. Looking similar to oxen or horses, their hair and thin, short fur tend towards humble shades of brown and gray, with black and brown eyes that watch the world with a gentle calm. Despite their size, however, the Builders much prefer to be known as humble, peaceful farmers and blacksmiths. Their simple settlements are scattered the wild frontiers of the world, as they make their living far from the harsh tendencies of city folk. Their outposts are welcome refuge for adventures and seekers of beautiful craftsmanship, alike.
Examples: Ox, Rand, Warrior
• +4 Str, -2 Cha [2,-1]
• Mechanical Genius 1 [2]
• Highly Skilled 1 (+2 Craft -or- Profession, +2 Repair) [1]
• Defense Combat Mastery 1 [2]
Humans (6 -6=0)
Humans are scattered about liberally, living in their own settlements and those of the other Clans. Known for their extremes, Humans are known to be adventurous and wholesome or the worst of despots. Somewhat physically weaker then the other Clans that they live around, Humans are known for their incredible ability to quickly pick up and master any task that they set out to do. By far the most dynamic of the Clans, humans puzzle even themselves with their antics. Whatever they do, keep an eye out; the only thing they seem to share in common is the ability to constantly amaze those watching.
Examples: None. No, really! Check it out yourself; there are no main human characters in the series!
• No changes to stats [0]
• Highly Skilled 1 [1]
• +1 Skill point at each level up past Level 1 [2]
• +1 Feat, chosen at character creation. You must apply for it as normal. [2]
• + 1 Character Point, used as normal. [1]