Post by alexander on Oct 28, 2007 19:33:26 GMT -5
I am ready to start my own freestyle game! There will be 12 slots. (does the happy dance) The plot line goes like this, it has been 100 years since the humans have left Avalon. (The doorway between worlds) Now suddenly, the stars of the constellation, The Eternal Flame, are going out. The world is in a panic.
50 years before, after the Village of Prosperity was re-discovered the elves found an odd piece of paper saying, "the heir of Merlin leaves Avalon, and chaos becomes ruler of our fair world. One hope there still may be, to find the staff Olenenei, the staff of Merlin. Said to be on the shores of the Swaying Sea."
Your player races are, Elves, (Sea, Wood, and Dark) Eagle Folk, (Men and women living in Fire root that can turn into giant Eagles, and with very dangerous anger.) Hoolahs, (Creatures with arms almost twice there normal length, and only see life as a game. Very few fear death.) Flemons, (A race similar to Humans, with red eyes and red hair. They are very aggressive, and said to make powerful weapons in their palace at the mouth of the River Of Fire.) If you want to be one of the few humans to stay in Avalon, you must roll one die four, you want low, tell me the results. (sorry about that, this is just because of the very few humans that are left.)
Classes you can play are, Priest, Wizard, Warrior, Bard, and Assassin. (Hoolahs usually use their hands to defend themselves.) If you are a priest, you are a member of the Society Of The Whole. They believe in loving all creatures and not killing. They have companions called muriths that guide them. Muriths can be any kind of sprite, spirit, dog, or even a cat. All muriths have a ability to speak common. (Except Elm Spirits, who use aromas to communicate.)
Wood Elves are from Woodroot, which is simply one gigantic forest. Sea Elves live in there city in Wateroot, which is filled with many colorful lakes and streams. (Also home to the Eopia College of Mapmakers) Dark Elves live in Shadowroot, which is a land that will always be in the Tree's shadow. The Dark Elves rarely leave there home for any reason. Flemons and Eagle Folk live in Fireroot, where the land in nothing but scorched rock and mountains, the only plant that grows there is the fire flower. Stoneroot ,the land of bells, is a lush land where everyone wheres a bell around their belt. Mudroot is a land of endless, well, mud. However, the mud is made by the legendary Mudmakers, because of which all life formed. Airroot, the land of floating cities in the mist, truly the place to live if you love heights. (Humans and Hoolahs can be anywhere)
For you character sheets, I would like your, name, race, class, height, weight, age, and extra languages, (if you want them) and a backstory with your pros and cons in it.
Here is a map of the realms
www.tabarron.com/docs/map_av1_color_lg.jpg
I hope to see some of you for my first game.
50 years before, after the Village of Prosperity was re-discovered the elves found an odd piece of paper saying, "the heir of Merlin leaves Avalon, and chaos becomes ruler of our fair world. One hope there still may be, to find the staff Olenenei, the staff of Merlin. Said to be on the shores of the Swaying Sea."
Your player races are, Elves, (Sea, Wood, and Dark) Eagle Folk, (Men and women living in Fire root that can turn into giant Eagles, and with very dangerous anger.) Hoolahs, (Creatures with arms almost twice there normal length, and only see life as a game. Very few fear death.) Flemons, (A race similar to Humans, with red eyes and red hair. They are very aggressive, and said to make powerful weapons in their palace at the mouth of the River Of Fire.) If you want to be one of the few humans to stay in Avalon, you must roll one die four, you want low, tell me the results. (sorry about that, this is just because of the very few humans that are left.)
Classes you can play are, Priest, Wizard, Warrior, Bard, and Assassin. (Hoolahs usually use their hands to defend themselves.) If you are a priest, you are a member of the Society Of The Whole. They believe in loving all creatures and not killing. They have companions called muriths that guide them. Muriths can be any kind of sprite, spirit, dog, or even a cat. All muriths have a ability to speak common. (Except Elm Spirits, who use aromas to communicate.)
Wood Elves are from Woodroot, which is simply one gigantic forest. Sea Elves live in there city in Wateroot, which is filled with many colorful lakes and streams. (Also home to the Eopia College of Mapmakers) Dark Elves live in Shadowroot, which is a land that will always be in the Tree's shadow. The Dark Elves rarely leave there home for any reason. Flemons and Eagle Folk live in Fireroot, where the land in nothing but scorched rock and mountains, the only plant that grows there is the fire flower. Stoneroot ,the land of bells, is a lush land where everyone wheres a bell around their belt. Mudroot is a land of endless, well, mud. However, the mud is made by the legendary Mudmakers, because of which all life formed. Airroot, the land of floating cities in the mist, truly the place to live if you love heights. (Humans and Hoolahs can be anywhere)
For you character sheets, I would like your, name, race, class, height, weight, age, and extra languages, (if you want them) and a backstory with your pros and cons in it.
Here is a map of the realms
www.tabarron.com/docs/map_av1_color_lg.jpg
I hope to see some of you for my first game.