|
Post by batman on Jan 28, 2007 12:12:54 GMT -5
Tell me what you think.
Spells:
4x Opalessence 4x Replenish 4x Attunement 4x Parallax Wave 3x Parallax Tide 2x Knighthood 2x Levitation 2x Serra's Blessing 4x Frantic Search 4x Counterspell 3x Angelic Chorus 3x Careful Study
Total = 40
Lands:
10x Plains 10x Islands
Total = 20
|
|
|
Post by Atreides Conscript on Jan 28, 2007 12:35:57 GMT -5
I think that it'll work rather well so long as you can reliably get Opalescence out and keep yourself from getting boned by creature/enchantment hate. I know that you're running counter and parallax, but that still doesn't necessarily secure the playing field.
WoG or Damnation would f-up your day a bit. But, then again, they f-up everybody's f'n day.
Might I suggest Ghostway? It's another good spell to remove your creature/enchantments out of the way of massive kill spells. It also leaves you open to returning them in any order. That means you drop your Angelic Chorus, then your Opalescence, and then everything else for the gaining of massive life.
|
|
|
Post by batman on Jan 28, 2007 16:37:23 GMT -5
Ghostway sounds like an excellent addition. So far my anti-wrath / damnation just comes in the form of more replenishing.
I've decided after careful consideration that my original deck list is probably what I'm going to be staying with. Ghostway would complicate things. The original list is very simple in nature and effective. Sometimes you have to forgo the safety of a backup plan so you can flawlessly execute a deck's purpose and achieve maximum synergy. Normally I wouldn't suggest this or even consider it an option, given usually I play in just a chaos setting but this time I think that I'm not going to flash or anything spectacular. I'm merely going to mill through my deck, tossing enchantments into the graveyard until finally animating them.
Not many people in our playgroup run any form of mass enchantment removal. At most my creatures will be being picked off with disenchants. Having 4 copies of all the important ones means more than 1 of each should be being animated at any given time via Replenish.
Besides... my enchantments should dominate combat. They'll fly, have vigilance, and first strike. It's rather difficult to deal with that many fliers who are also open for defense as well.
|
|